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GDC 2009 出張報告 RDD 川瀬 正樹.

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Presentation on theme: "GDC 2009 出張報告 RDD 川瀬 正樹."— Presentation transcript:

1 GDC 2009 出張報告 RDD 川瀬 正樹

2 面白かったセッション(川瀬) Solid Game Design: Making the ‘Impossible’ Possible
All About NOBY NOBY BOY Fast GPU Histogram Analysis and Scene Post-Processing

3 面白かったセッション(田村) Real-Time Deformation and Fracture - Finite Element Simulation and its Use in STAR WARS: THE FORCE UNLEASHED Direct3D11 Tessellation Deep Dive Rendering Techniques in GEARS OF WAR 2 Advanced Visual Effects with Direct3D for PC

4 面白かったセッション(直井) Rendering Techniques in GEARS OF WAR 2
From Evolution to Revolution: Upgrading the Graphics Engine of EVE Online All About NOBY NOBY BOY Technical Issues in Tools Development

5 面白かったセッション(阿崎) On the War Path: Tactical AI in DAWN OF WAR 2
Halo Wars - The Terrain of Next Gen Drop-In COOP for Open World Games Camera Based Gaming: The Next Generation Creating First Person Movement for MIRROR'S EDGE

6 おまけ

7 おまけ(2) eyeBcom


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