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Windows Summit 2010 11/22/2018 © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may.

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Presentation on theme: "Windows Summit 2010 11/22/2018 © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may."— Presentation transcript:

1 Windows Summit 2010 11/22/2018 © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

2 Windows Summit 2010 11/22/2018 Unleashing the Latest Innovations in Modern Graphics Hardware with Windows 7 (Windows 7 を使用して現在のグラフィックス ハードウェアにおける最新の技術革新を最大限に活かす) Cale Hendrickson Program Manager II Microsoft Corporation © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

3 議題 グラフィックスの進化 Windows® 7 での GPU の使用 DirectX® の進化
Windows Summit 2010 11/22/2018 議題 グラフィックスの進化 Windows® 7 での GPU の使用 DirectX® の進化 Direct3D® 10 Level 9 Windows Advanced Rasterization Platform (WARP) Direct2D DirectWrite DirectX 11 DirectCompute © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

4 進化するユーザー エクスペリエンス Windows Summit 2010 11/22/2018
© 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

5 GPU アクセラレーションおよびテキスト Windows Summit 2010 11/22/2018
© 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

6 GPU の進化 Windows Summit 2010 11/22/2018
© 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

7 Windows Vista® から継続している GPU の使用
Windows Summit 2010 11/22/2018 Windows Vista® から継続している GPU の使用 Media Center Edition のユーザー インターフェイス ビデオ再生 デスクトップ ウィンドウ マネージャー (DWM) Windows 7 DWM では Direct3D 10.1 API を使用 ローエンドの GPU からハイエンド GPU まで 広い範囲をサポート Aero®グラスのぼかしにシェーダーを使用 ウィンドウごとの消費メモリを 50% 削減 サムネール用のより多くの充実したアニメーション © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

8 DirectX の進化 元々は、ゲームやハードウェアの抽象化を目的としてデザ インされた DirectX 9 で浮動小数点シェーダーを導入
Windows Summit 2010 11/22/2018 DirectX の進化 元々は、ゲームやハードウェアの抽象化を目的としてデザ インされた DirectX 9 で浮動小数点シェーダーを導入 シェーダーのプログラミングのための上位レベル シェーダー言語 (HLSL) 機能ベース (DirectX の機能を選択) Windows Vista®では、多くの機能に DirectX を採用 DirectX 10 はゲーム以外の用途にも対応した設計 APIのオーバヘッドを最小化するようにAPIを整理 ハードウェア全体 (機能ベースではなく) での一貫性のある実装 リファクタリングされたインフラストラクチャ API: DirectX Graphics Infrastructure (DXGI) © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

9 さまざまなハードウェアに対応するアプリケーション
Windows Summit 2010 11/22/2018 さまざまなハードウェアに対応するアプリケーション Fabrikam 社は、 これらの構成すべてで動作する グラフィックス アプリケーションを どのように作成したらいいか? デスクトップ (Direct3D 10 対応 ハードウェア) Direct3D 9 対応 ハードウェア ラップトップ (Direct3D 10 対応 ハードウェア) グラフィックス ハードウェアが ない、または古い © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

10 Direct3D アプリケーション Direct3D 10ランタイム Direct3D 10 ハードウェア
Windows Summit 2010 11/22/2018 Direct3D アプリケーション Direct3D 10ランタイム Direct3D 10 ドライバー Direct3D 10 ハードウェア © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

11 Direct 3D 9ハードウェアへの 対処シナリオ…
Windows Summit 2010 11/22/2018 Direct 3D 9ハードウェアへの 対処シナリオ… デスクトップ (Direct3D 10 対応 ハードウェア) Direct3D 9 対応 ハードウェア ラップトップ (Direct3D 10 対応 ハードウェア) グラフィックス ハードウェアが ない、または古い © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

12 Direct3D 10Level9 アプリケーション Direct3D 10ランタイム Direct3D 10 ハードウェア
Windows Summit 2010 11/22/2018 Direct3D 10Level9 アプリケーション Direct3D 10ランタイム Direct3D 10ドライバー Direct3D 10Level9 ドライバー Direct3D 10 ハードウェア Direct3D 9 ハードウェア © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

13 Direct3D 10Level9 ドライバー DirectX 10 ランタイムで、DirectX 9 のみを サポートするハードウェアの使用を可能に する DirectX9 の機能は次の 3 つの機能レベルに 分かれる 機能レベル 9_1、9_2、および 9_3 各機能レベルは、先行するレベルの スーパーセット

14 古いハードウェアへの対処 Direct3D 9 対応ハードウェア デスクトップ (Direct3D 10 準拠 ハードウェア) ラップトップ
Windows Summit 2010 11/22/2018 古いハードウェアへの対処 Direct3D 9 対応ハードウェア デスクトップ (Direct3D 10 準拠 ハードウェア) ラップトップ (Direct3D 10 対応 ハードウェア) グラフィックス ハードウェアが ない、または古い © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

15 旧バージョンの DirectX ハードウェア
Windows Summit 2010 11/22/2018 Direct3D WARP 10 アプリケーション アプリケーション Direct3D 10ランタイム Direct3D 10 ランタイム Direct3D 10 ハードウェア Direct3D 10 ドライバー Direct3D 9 ハードウェア Direct3D 10Level9 ドライバー Direct3D WARP 10 ソフトウェア ラスタライザー 旧バージョンの DirectX ハードウェア © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

16 WARP 開発 Direct3D 10 の仕様に 100% 準拠 パフォーマンス リアルタイムの使用に対応できる速度
Windows Summit 2010 11/22/2018 WARP 開発 Direct3D 10 の仕様に 100% 準拠 パフォーマンス リアルタイムの使用に対応できる速度 ほとんどの例は RefRast より何百倍も高速 © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

17 デモ WARP Windows Summit 2010 11/22/2018
© 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

18 以前のプラットフォームの課題 分野 API 課題 3-D DirectX 3 ~ DirectX 10 利用不能なときがある
Windows Summit 2010 11/22/2018 以前のプラットフォームの課題 分野 API 課題 3-D DirectX 3 ~ DirectX 10 利用不能なときがある ハードウェアがない サーバー リモート 2-D GDI、GDI+ 品質、パフォーマンス テキスト GDI 品質、最新でない イメージング GDI、GDI+、Windows Imaging Component (WIC) 広範な形式のサポート、セキュリティ デバイス制御 ハードウェア構成の 概念が古い © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

19 進化するプラットフォーム 分野 API 課題 移行先 3-D DirectX 3 ~ DirectX 10 利用不能なときがある
Windows Summit 2010 11/22/2018 進化するプラットフォーム 分野 API 課題 移行先 3-D DirectX 3 ~ DirectX 10 利用不能なときがある ハードウェアがない サーバー リモート Direct3D 10.1 2-D GDI、GDI+ 品質、 パフォーマンス Direct2D (新) テキスト GDI 品質、最新でない DirectWrite (新) イメージング GDI、GDI+、Windows Imaging Component (WIC) 広範な形式のサポート、 セキュリティ 更新された WIC デバイス制御 ハードウェア構成の概念が古い DXGI 1.1 © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

20 Direct2D と DirectWrite Windows 7 の新しい API Direct2D DirectWrite
Windows Summit 2010 11/22/2018 Direct2D と DirectWrite Windows 7 の新しい API Win32 開発者 相互運用可能 サービス コンテキストで使用可能 Direct2D 2-D グラフィック レンダリング タスク パフォーマンスと画質の向上 DirectWrite テキスト サービス用の垂直スタック フォント、スクリプト処理、およびレイアウト © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

21 Direct2D GDI および Direct3d と相互運用可能 パフォーマンスの向上 画質の向上
Windows Summit 2010 11/22/2018 Direct2D GDI および Direct3d と相互運用可能 Direct3D 10.1 上に構築 パフォーマンスの向上 GDI や GDI+ より CPU 使用率が低い 画質の向上 アルファ ブレンド プリミティブごとのアンチエイリアシング Direct3D の相互運用性を活用する、マルチサンプリング アンチエイリアシング (MSAA) クライアント Windows Server 2008 プラットフォーム更新プログラムに より、Windows Server® 2008 で利用可能 Windows Vista プラットフォーム更新プログラムにより、 Windows Vista で利用可能 © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

22 DirectWrite モダン タイポグラフィをサポート ワールドワイドなアプリケーション を実現 ClearType の進化を実現
Windows Summit 2010 11/22/2018 DirectWrite モダン タイポグラフィをサポート ワールドワイドなアプリケーション を実現 ClearType の進化を実現 あらゆるレンダリング テクノロジと連動 Direct2D によるハードウェアのアクセラレーション Windows Server 2008 プラットフォーム更新プログ ラムにより、Windows Server 2008 で利用可能 Windows Vista プラットフォーム更新プログラムに より、Windows Vista で利用可能 © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

23 Windows Summit 2010 11/22/2018 デモ Direct2D を使用した Internet Explorer 9 と、 DirectWrite を使用した Internet Explorer 9 © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

24 Direct3D 11: GPUのさらなる活用 Direct3D 10 の厳密なスーパーセット
Windows Summit 2010 11/22/2018 Direct3D 11: GPUのさらなる活用 Direct3D 10 の厳密なスーパーセット Direct3D 9、Direct3D 10、および Direct3D 11 を サポートするハードウェアで動作 新しいグラフィックス機能を追加 強化されたマルチスレッド サポート テセレーション (DirectX 11 ハードウェアのみ) シェーダーでのサブルーチンのサポート (DirectX 11 ハードウェアのみ) DirectCompute により、グラフィック以外の 用途に対応 (GPGPU) イメージング処理用にグラフィックスと統合 なじみのある HLSL および Direct3D リソース モデルを 使用したプログラム © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

25 GPU データ パラレル コンピューティング 向上し続ける GPU パフォーマンス
Windows Summit 2010 11/22/2018 GPU データ パラレル コンピューティング 向上し続ける GPU パフォーマンス 多くのアプリケーションを、手のこんだ コード変更を加えることなく、大規模な 並行処理に正常に適応させることが可能 Direct3D は GPU と対話するための API Direct3D は汎用 GPU (GPGPU) へと発展 © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

26 Direct3D の DirectCompute
Windows Summit 2010 11/22/2018 Direct3D の DirectCompute すべての Direct3D リソースを完全にサポート グラフィックス/メディア データ型が対象 DirectX HLSL の一部として進化 グラフィックス パイプラインは、汎用的なデータ 構造を生成するように更新された。このデータ構 造を DirectCompute で操作し、その後再び Direct3D でレンダリングできる。 © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

27 DirectCompute の機能 これまでよりはるかに一般的なアルゴリズムに 対応 透過的な並列処理モデルとして設計
Windows Summit 2010 11/22/2018 DirectCompute の機能 これまでよりはるかに一般的なアルゴリズムに 対応 透過的な並列処理モデルとして設計 複数のグラフィックス カード ベンダー製品で 動作可能 最大限に広範なインストール ベース DirectX 10 および DirectX 10.1 をサポートする ほとんどのハードウェアで動作 DirectX 11 対応ハードウェアでの動作時には、 追加の機能を提供 Windows Vista プラットフォーム更新プログラムの 一部として、Windows Vista で利用可能 © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

28 プロセッサの比較 CPU0 CPU1 CPU2 CPU3 L2 キャッシュ L2 キャッシュ CPU GPU SIMD
Windows Summit 2010 11/22/2018 プロセッサの比較 CPU0 CPU1 SIMD CPU2 CPU3 L2 キャッシュ L2 キャッシュ CPU GPU © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

29 非対称マルチプロセッサ システム としての PC
Windows Summit 2010 11/22/2018 非対称マルチプロセッサ システム としての PC GPU 1000 GFLOPS 1 GB/秒 CPU 50 GFLOPS 10 GB/秒 100 GB/秒 CPU RAM 4 ~ 6 GB GPU RAM 1 GB © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

30 アプリケーションでの並列処理の使用法 イメージの後処理 A-buffer/順序に依存しない透明化 物理学 レイトレースおよびラジオシティ
Windows Summit 2010 11/22/2018 アプリケーションでの並列処理の使用法 イメージの後処理 イメージの縮小 イメージのヒストグラム イメージのたたみ込み イメージの高速フーリエ変換 (FFT) ブレの除去 A-buffer/順序に依存しない透明化 物理学 布、流体、剛体 シミュレーション (粒子、衝突) レイトレースおよびラジオシティ 人口知能 (AI) © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

31 ビデオ ブレの除去 Windows Summit 2010 11/22/2018
© 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

32 デモ N 体重力 シミュレーション Windows Summit 2010 11/22/2018
© 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

33 まとめ グラフィックス ハードウェアは強力になっている Windows 7 のグラフィックスの変更は、エンドユーザーに 莫大な利益をもたらす
テキストとグラフィックスの新たな基盤は画質とパフォー マンスの向上を意味する 利用可能なハードウェアの大半で、グラフィックスの新た な進化が達成されている 多くのアプリケーションが、DirectCompute による GPU アクセラレーションを利用できる

34 皆様へのお願い DirectX API を使用して、リッチなクライア ント アプリケーションを作成する方法を理 解してください。
Windows 7 の新機能を活用してください。 Direct2D と DirectWrite を使用するように、 アプリケーションを最新化してください。 DirectCompute の使用により、GPU で実行 できる並列処理を活用してください。

35 リソース Driver デベロッパー センター
Direct2D と DirectWrite の概要 Windows 7 と Direct3D 11ハードウェアを使用した 最新の 3D グラフィックス DirectX11 DirectCompute DirectCompute: Teraflopのキャプチャ DirectCompute: ハンズオン ラボ 今後予定されている DirectCompute に関するレクチャー シリーズ

36 Windows Summit 2010 11/22/2018 © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION. © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.


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