GDC 2009 出張報告 RDD 川瀬 正樹
面白かったセッション(川瀬) Solid Game Design: Making the ‘Impossible’ Possible All About NOBY NOBY BOY Fast GPU Histogram Analysis and Scene Post-Processing
面白かったセッション(田村) Real-Time Deformation and Fracture - Finite Element Simulation and its Use in STAR WARS: THE FORCE UNLEASHED Direct3D11 Tessellation Deep Dive Rendering Techniques in GEARS OF WAR 2 Advanced Visual Effects with Direct3D for PC
面白かったセッション(直井) Rendering Techniques in GEARS OF WAR 2 From Evolution to Revolution: Upgrading the Graphics Engine of EVE Online All About NOBY NOBY BOY Technical Issues in Tools Development
面白かったセッション(阿崎) On the War Path: Tactical AI in DAWN OF WAR 2 Halo Wars - The Terrain of Next Gen Drop-In COOP for Open World Games Camera Based Gaming: The Next Generation Creating First Person Movement for MIRROR'S EDGE
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